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Thread Statistics | Show CCP posts - 36 post(s) |

Lucas Pantelis
Merch Industrial GoonSwarm
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Posted - 2009.11.08 02:44:00 -
[1]
Originally by: Prognosys
Originally by: Masempa
Originally by: Jethro Hawkins YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
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Lucas Pantelis
Merch Industrial GoonSwarm
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Posted - 2009.11.08 06:09:00 -
[2]
Originally by: Hrodgar Ortal YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
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Lucas Pantelis
Merch Industrial GoonSwarm
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Posted - 2009.11.08 06:41:00 -
[3]
Why would you take space from your enemies when the financial burden of it hurts them more than a loss of sov?
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Lucas Pantelis
Merch Industrial GoonSwarm
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Posted - 2009.11.08 06:47:00 -
[4]
Originally by: EdFromHumanResources
Originally by: Lucas Pantelis Why would you take space from your enemies when the financial burden of it hurts them more than a loss of sov?
This is why you don't take it, you just render it unusuable by sitting cloakers in the system so they get the bill AND no benefit.
I'm struggling to see the benefit even if you don't **** up the system with cloakers.
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Lucas Pantelis
Merch Industrial GoonSwarm
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Posted - 2009.11.08 07:02:00 -
[5]
Originally by: Korodan
Originally by: Lucas Pantelis
Originally by: EdFromHumanResources
Originally by: Lucas Pantelis Why would you take space from your enemies when the financial burden of it hurts them more than a loss of sov?
This is why you don't take it, you just render it unusuable by sitting cloakers in the system so they get the bill AND no benefit.
I'm struggling to see the benefit even if you don't **** up the system with cloakers.
You get mini-profession sites, you know how awesome those are, don't you?
You mean those things I can already find more of than I'd want to run* without any upgrades?
*to be fair though even 1 is more than I'd want
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Lucas Pantelis
Merch Industrial GoonSwarm
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Posted - 2009.11.08 10:46:00 -
[6]
Why will anyone want to take someone else's space if all will do is cost them more money?
Why will anyone want to pay for sov so they can upgrade systems if they get the same isk reward/time invested as they do without any upgrades?
What will this expansion actually achieve other than making only systems with jump bridges and cyno jammers show up on the sov map?
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Lucas Pantelis
Merch Industrial GoonSwarm
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Posted - 2009.11.08 19:55:00 -
[7]
Originally by: Jade Constantine
Originally by: Hertford
Originally by: Jade Constantine
Originally by: Hertford I like how Jade spews forth a veritable wall of words that is just a rehash of CCPs aims without mentioning any of the issues brought up in the rest of this thread. But then this is a terrible thread; Can you blame Jade for not reading it?
To be brutal. This thread is pretty much the same 20 people repeating "waaa-waaaa-it's-not-fair-waaaaa!" again and again and again interspaced with some more spam. As I said earlier - you guys are missing the point with Dominion. Its not about preserving the status quo its about blowing the status quo into a thousand little pieces and seeing what happens to 0.0 without an omni cyno-jammer security blanket for its current occupants.
You will need to struggle to pay upkeeps in Dominion. Thats the point. You will need to retract the size of your claims and focus to keep your head above water. You will need to adapt or die and if you can't survive there will be other players and player entities that can.
The status quo is boring and deeply unattractive. Eve 0.0 endgame needs to change.
Not sure how I can explain that any better for you.
In other words, to engage in Eve's "endgame pvp experience", you need to grind PvE content. Yes, that's going to really improve things. I can see the queues of Empire dwellers lining up at 0.0 chokepoints already ready to move into 0.0.
Yes you will need to have a worker-caste alliance peon out in the fields gathering isk to pay your rents that will make pvp content for raiders and defenders (if you intend to defend them). This is far superior to the current model where your income comes from moon pos that are invulnerable to small gang intediction and there is literally no way to scorch the earth on conquest.
If you don't like the new system you are free to go back to empire and run the level4s you are talking about. I'm sure other people will be happy to take your vacated space and actually fight for it.
Why would these "worker-caste alliance peons" want to gather that isk in 0.0 when they can do it faster elsewhere?
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Lucas Pantelis
Merch Industrial GoonSwarm
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Posted - 2009.11.08 20:34:00 -
[8]
Originally by: Future Mutant
Originally by: Bobby Atlas This thread lost most of its value at page 60, stop ****ting the place up - post something on topic and constructive or do not post at all.
I nominate ^^ this guy^^ as our new forum ****.
Also lol at all the supposed "pvp'ers" crying about dominion.
"Our corp only makes billions off some moons per month! How do you expect us to pay to hold sov?"
Well heres an answer- recruit some isk makers and have them milk the place- then tax them- problem solved.
Move along ppl nothing to see here.
Why will the isk makers move there to milk it if they earn less money there even ignoring having to pay rent?
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Lucas Pantelis
Merch Industrial GoonSwarm
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Posted - 2009.11.08 23:44:00 -
[9]
Edited by: Lucas Pantelis on 08/11/2009 23:44:50
Originally by: Kanatta Jing One last time... Infinite any amount of ISK is still infinite ISK.
Infinite Anomaly ISK is still more infinite then finite Dypro moon income.
You just have an instance where more work yields more ISK, and in this instance extra work isn't a waste.
They can respawn as quickly and frequently as they like, they're still a finite resource limited by how quickly and for how long they can be run.
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